Graphics & Animation

2014


Robust and Accurate Skeletal Rigging from Mesh Sequences

B. H. Le and Z. Deng

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2014 Papers), 33(4), July 2014, (conditionally accepted).

A Personality Model for Animating Heterogeneous Traffic Behaviors

X. Lu, M. Xu, W. Chen, Z. Wang and Z. Deng

Computer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, (to appear).

Flock Morphing Animation

X. Wang, L. Zhou, Z. Deng, and X. Jin

Computer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, (to appear).

Practice and Theory of Blendshape Facial Models

J.P. Lewis, K. Anjyo, T. Rhee, M. Zhang, F. Pighin, and Z. Deng

Eurographics 2014 State of The Art Report Papers (STAR), (to appear).

GPU-based Polygonization and Optimization for Implicit Surfaces

J. Chen, X. Jin, and Z. Deng

The Visual Computer (TVC), (accepted in Feb 2014).

Inherent Noise-Aware Insect Swarm Simulation

X. Wang, X. Jin, Z. Deng, and L. Zhou

Computer Graphics Forum (CGF), (accepted in Dec 2013).

GPU-Accelerated Interactive Visualization and Planning of Neurosurgical Interventions

M. Rincon, N. Navkar, N. Tsekos, and Z. Deng

IEEE Computer Graphics and Application (CG&A), Jan/Feb 2014, pp. 14-23.
[Featured on the magazine cover]

AA-FVDM: An Accident-Avoidance Full Velocity Difference Model for Animating Realistic Street-Level Traffic in Rural Scenes

X. Lu, W. Chen, M. Xu, Z. Wang, Z. Deng, and Y. Ye

Computer Animation and Virtual Worlds Journal, 25(1), Jan/Feb 2014, pp. 83-97.

2013


Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems

M. Rincon and Z. Deng

ACM SIGGRAPH 2013 Research Poster, Anaheim, CA, July 2013.

Marker Optimization for Facial Motion Acquisition and Deformation

B. H. Le, M. Zhu, and Z. Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 19(11), November 2013, pp. 1859-1871.
(Also presented on ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013)

Two-layer Sparse Compression of Dense Weight Blend Skinning

B. H. Le and Z. Deng

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2013 Papers), 32(4), July 2013, 124:1-124:10.

A Text-Driven Conversational Avatar Interface for Instant Messaging on Mobile Devices

M. Rincon and Z. Deng

IEEE Transactions on Human-Machine Systems (THMS), 43(3), May 2013, pp. 328-332.

Characterizing the Performance and Power Consumption of 3D Mobile Games

X. Ma, Z. Deng, M. Dong, and L. Zhong

IEEE Computer, 46(4), April 2013, pp. 72-78

Generating Freestyle Group Formation in Agent-based Crowd Simulation

Q. Gu and Z. Deng

IEEE Computer Graphics and Applications (CG&A), 33(1), Jan/Feb 2013, pp. 14-25.
[Featured on the magazine cover]

2012


A Robust High Capacity Affine-Transformation-Invariant Scheme for Watermarking 3D Geometric Models

X. Gao, C. Zhang, Y. Huang and Z. Deng

ACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP), volume 8, number 2S, Article 34, pages 1-21, September 2012

A Statistical Quality Model for Data-Driven Speech Animation

X. Ma and Z. Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1915-1927

Live Speech Driven Head-and-Eye Motion Generators

B. H. Le, X. Ma and Z. Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1902-1914

Perceptual Analysis and Modeling of Facial Animation

X. Ma

PhD Thesis, Department of Computer Science, University of Houston, 2012

Quaternion Space Sparse Decomposition for Motion Compression and Retrieval

M Zhu, H. Sun and Z. Deng

Proceeding of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2012, Lausanne, Switzerland, July 2012, pp. 183-192

Smooth Skinning Decomposition with Rigid Bones

B. H. Le and Z. Deng

ACM Transactions on Graphics (Proceeding of ACM SIGGRAPH Asia 2012), 31(6), Nov 2012, 199:1-199:10.
[Selected into SIGGRAPH Asia 2012 Technical Papers Video Trailer]

2011


Agent-based Approaches for Stylizing Motion Variations and Formations in Crowd Simulation

Q. Gu

PhD Thesis, Department of Computer Science, University of Houston, 2011

Context-Aware Motion Diversification for Crowd Simulation

Q. Gu and Z. Deng

IEEE Computer Graphics and Applications (CG&A), Sept/Oct 2011, pp. 14-25

Formation Sketching: An Approach to Stylize Groups in Crowd Simulation

Q. Gu and Z. Deng

Proc. of Graphics Interface (GI) 2011, St. John's, Newfoundland, Canada, May 2011, pp. 1-8

Improving Energy Efficiency of GPU based General-Purpose Scientific Computing through Automated Selection of Near Optimal Configurations

X. Ma, M. Rincon and Z. Deng

Computer Science Technical Report UH-CS-11-08, University of Houston, Oct 2011

2010


Crafting 3D Faces Using Free Form Portrait Sketching and Plausible Texture Inference

T. Sucontphunt, B. Tunwattanapong, Z. Deng and U. Neumann

Proc. of Graphics Interface (GI) 2010, Ottawa, Ontario, Canada, May-June 2010, pp. 209-216

Image-based Face Illumination Transferring using Logarithmic Total Variation Models

Q. Li, W. Yin and Z. Deng

The Visual Computer (TVC), Jan 2010, 26(1), pp. 41-49

Perceiving Motion Transitions in Pedestrian Crowds

Q. Gu, C. Yun and Z. Deng

Proc. of ACM Symposium on Virtual Reality Software and Technology (VRST) 2010, Hong Kong, Dec 2010, pp. 199-202

2009


Compression of Human Motion Capture Data Using Motion Pattern Indexing

Q. Gu, J. Peng and Z. Deng

Computer Graphics Forum (CGF), 28(1), 2009, pp. 1-12

Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example

T. Sucontphunt, Z. Deng and U. Neumann

Proc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 259-260

Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling

X. Ma and Z. Deng

Proc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 143-150

Perceptually Consistent Example-based Human Motion Retrieval

Z. Deng, Q. Gu and Q. Li

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009, Boston, MA, Feb 2009, pp. 191-198
[One of most cited SI3D papers published in the past five years, according to Google Scholar Metrics in 2013 (snapshot)]

Statistical Power Consumption Analysis and Modeling for GPU-based Computing

X. Ma, M. Dong, L. Zhong and Z. Deng

Proc. ACM SOSP Workshop on Power Aware Computing and Systems (HotPower) 2009, Big Sky, MT, October 2009

Style Learning and Transferring for Facial Animation Editing

X. Ma, B. H. Le and Z. Deng

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2009, New Orleans, LA, August 2009, pp. 114-123

2008


A Novel Visual System for Expressive Facial Motion Data Exploration

T. Sucontphunt, X. Yuan, Q. Li and Z. Deng

Proc. IEEE Pacific Visualization Symposium (PacificVis) 2008, Kyoto, Japan, May 2008, pp. 103-110

Expressive Speech Animation Synthesis with Phoneme-Level Control

Z. Deng and U. Neumann

Computer Graphics Forum (CGF), 27(8), 2008, pp. 2096-2113

Facial Motion Capture Editing by Automated Orthogonal Blendshape Construction and Weight Propagation

Q. Li and Z. Deng

Computer Science Technical Report UH-CS-07-12, University of Houston, October 2007

Interactive 3D Facial Expression Posing through 2D Portrait Manipulation

T. Sucontphunt, Z. Mo, U. Neumann and Z. Deng

Proc. Graphics Interface (GI) 2008, Windsor, Ontario, Canada, May 2008, pp. 177-184
[Featured on the back cover of the proceeding]
[One of most cited GI papers published in the past five years, according to Google Scholar Metrics in 2013 (snapshot)]

Orthogonal Blendshape based Editing System for Facial Motion Capture Data

Q. Li and Z. Deng

IEEE Computer Graphics and Applications (CG&A), 28(6), Nov/Dec 2008, pp. 76-82

Perceptually Guided Expressive Facial Animation

Z. Deng and X. Ma

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2008, Dublin, Ireland, June 2008, pp. 67-76

2007


Computer Facial Animation: A Survey

Z. Deng and J. Y. Noh

pages 1-28, Springer Press, Data-Driven 3D Facial Animation, 2007

Data-Driven 3D Facial Animation

Z. Deng and U. Neumann

Spring-Verlag Press, October 2007

Learning expressive human-like head motion sequences from speech

C. Busso, Z. Deng, U. Neumann and S. Narayanan

pages 113-131, Springer Press, Data-Driven 3D Facial Animation, 2007

Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets

Q. Yu, Q. Li and Z. Deng

Computer Graphics Forum (Proc. of Eurographics 2007), 26(3), 2007, pp. 477-483

Rigid Head Motion in Expressive Facial Animation: Analysis and Synthesis

C. Busso, Z. Deng, M. Grimm, U. Neumann and S. Narayanan

IEEE Transactions on Audio, Speech and Language Processing (TASLP), 15(3), March 2007, pp. 1075-1086

2006


Animating Blendshape Faces by Cross-mapping Motion Capture Data

Z. Deng, P. Y. Chiang, P. Fox and U. Neumann

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2006, Redwood City, CA, March 2006, pp. 43-48

eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls

Z. Deng and U. Neumann

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2006, Vienna, Austria, Sep 2006, pp. 251-259

Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression Spaces

Z. Deng, U. Neumann, J. P. Lewis, T. Y. Kim, M. Bulut and S. Narayanan

IEEE Transactions on Visualization and Computer Graphics (TVCG), 12(6), Nov/Dec 2006, pp. 1523-1534

2005


Automated Eye Motion Synthesis using Texture Synthesis

Z. Deng, J. P. Lewis and U. Neumann

IEEE Computer Graphics and Applications (CG&A), 25(2), March/April 2005, pp. 24-30

Natural Head Motion Synthesis Driven by Acoustic Prosody Features

C. Busso, Z. Deng, U. Neumann and S. Narayanan

Computer Animation and Virtual Worlds (CAVW), 16(3-4), July 2005, pp. 283-290

Reducing Blendshape Interference by Selected Motion Attenuation

J. P. Lewis, J. Mooser, Z. Deng and U. Neumann

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2005, Washington DC, April 2005, pp. 25-29

Synthesizing Speech Animation by Learning Compact Co-Articulation Models from Motion Capture Data

Z. Deng, J. P. Lewis and U. Neumann

Proc. Computer Graphics International (CGI) 2005, Stony Brook, NY, June 2005, pp. 19-25

2004


Audio-based Head Motion Synthesis for Avatar-based Telepresence Systems

Z. Deng, C. Busso, S. Narayanan and U. Neumann

Proc. ACM SIGMM Workshop on Effective Telepresence (ETP) 2004, NYC, NY, Oct 2004, pp. 24-30

Automatic Dynamic Expression Synthesis for Speech Animation

Z. Deng, U. Neumann and S. Narayanan

Proc. IEEE Computer Animation and Social Agents (CASA) 2004, Geneva, Switzerland, July 2004, pp. 267-274

2003


Practical Eye Movement Model using Texture Synthesis

Z. Deng, J. P. Lewis and U. Neumann

ACM SIGGRAPH Sketches and Application 2003, San Diego, CA, August 2003