2022
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S2M-Net: Speech Driven Three-party Conversational Motion Synthesis NetworksAobo Jin, Qixin Deng, and Zhigng Deng,Proceeding of ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG) 2022, Guanajuato, Mexico, Nov 2022, Article 2, pages 2:1 - 2:10.
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A Practical Method for Butterfly Motion CaptureQiang Chen, Tingsong Lu,Yang Tong,Yuming Fang, and Zhigng Deng,Proceeding of ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG) 2022, Guanajuato, Mexico, Nov 2022, Article 8, pages 8:1 - 8:9.
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End-to-End 3D Face Reconstruction with Expressions and Specular Albedos From Single In-the-wild ImagesQixin Deng, Binh Huy Le, Aobo Jin, and Zhigang Deng,Proceeding of ACM International Conference on Multimedia (MM) 2022, Lisbon, Portugal, Oct 2022, pages 4694-4703.
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Fuzzy-based Indoor Scene Modeling with Differentiated ExamplesQiang Fu, Hongbo Fu, Bin Zhou, Xueming Li, and Zhigang Deng,Computational Visual Media (CVM), Springer press, [accepted in June 2022]
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A Live Speech Driven Avatar-mediated Three-party Telepresence System: Design and EvaluationAobo Jin, Qixin Deng, Luming Ma, and Zhigang Deng,PRESENCE: Virtual and Augmented Reality, Volume 29, Winter 2022, pp. 1-27, MIT press.
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R-CTM: A Data-Driven Macroscopic Simulation Model for Heterogeneous TrafficJingyao Liu, Zhigang Deng, Tianlu Mao, Zhaoqi Wang,Computer Animation and Virtual Worlds, special issue for CASA 2022, 33(3-4), July/August 2022, Wiley Press.
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A Practical Model for Realistic Butterfly Flight SimulationQiang Chen, Tingsong Lu, Yang Tong, Guoliang Luo, Xiaogang Jin, and Zhigang Deng,ACM Transactions on Graphics, 41(3), June 2022, Article 31, pages 31:1 - 31:12. (presented on ACM SIGGRAPH 2022)
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2021
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A Music-driven Deep Generative Model for Guzheng Playing AnimationJiali Chen, Changjie Fan, Zhimeng Zhang, Gongzheng Li, Zeng Zhao, Jiajun Bu, Zhigang Deng, Yu Ding,IEEE Transactions on Visualization and Computer Graphics, (accepted in September 2021)
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Plausible 3D Face Wrinkle Generation Using Variational AutoencodersQixin Deng, Luming Ma, Aobo Jin, Huikun Bi, Binh Huy Le, and Zhigang Deng,IEEE Transactions on Visualization and Computer Graphics, 28(9), September 2022, pages 3113-3125.
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2020
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A Linear Wave Propagation based Simulation Model for Dense and Polarized CrowdsQiang Chen, Guoliang Luo, Xiaogang Jin, and Zhigang Deng,Computer Animation and Virtual Worlds Journal, Wiley press, Jan/Feb 2021, 32(1), e1977.
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Low-level Characterization of Expressive Head Motion through Frequency Domain AnalysisYu Ding, Lei Shi, and Zhigang DengIEEE Transactions on Affective Computing (TAC), 11(3), July/September 2020, pages 405-418.
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How can I see My Future? FvTraj: Using First-person View for Pedestrian Trajectory PredictionHuikun Bi, Ruisi Zhang, Tianlu Mao, Zhigang Deng, and Zhaoqi Wang,Proceeding of European Conference on Computer Vision (ECCV) 2020, August 23-28, 2020, pp. 576 - 593.
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Motion Planning for Convertible Indoor Scene Layout DesignGuoming Xiong, Qiang Fu, Hongbo Fu, Bin Zhou, Guoliang Luo, and Zhigang Deng,IEEE Transactions on Visualization and Computer Graphics, 27(12), December 2021, pp. 4413 - 4424.
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Emotion-based Crowd Simulation Model Based on Physical Strength Consumption for Emergency ScenariosMingliang Xu, Chaochao Li, Pei Lv, Wei Chen, Zhigang Deng, Bing Zhou, and Dinesh Manocha,IEEE Transactions on Intelligent Transportation Systems, 22(11), Nov 2021, pp. 6977 - 6991
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Indoor Layout Programming via Virtual Navigation DetectorsQiang Fu, Hongbo Fu, Zhigang Deng, and Xueming Li,Science China - Information Science, Springer press, August 2022, vol 65, pp. 189101:1–189101:2.
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Curve Skeleton Extraction from 3D Point Clouds through Hybrid Feature Point Shifting and ClusteringHailong Hu, Zhong Li, Xiaogang Jin, Zhigang Deng, Yi Shen, and Minhong ChenComputer Graphics Forum (CGF), 39(6), Sep 2020, pp. 111-132.
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Real-time Face Video Swapping From A Single PortraitLuming Ma, and Zhigang Deng,Proceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2020, May 2020, San Francisco, CA, Article 3, pages 3:1-3:10.
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Real-time Facial Performance Capture and ManipulationLuming MaPhD Thesis, Department of Computer Science, University of Houston, 2020 |
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Contour-based 3D Modeling through Joint Embedding of Shapes and ContoursAobo Jin, Qiang Fu, and Zhigang Deng,Proceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2020, May 2020, San Francisco, CA, Article 9, pages 9:1-9:10
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Hyperspectral Inverse SkinningSongrun Liu, Jianchao Tan, Zhigang Deng, and Yotam Gingold,Computer Graphics Forum (CGF), 39(6), Sep 2020, pp. 49-65.
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Spatio-temporal Segmentation based Adaptive Compression of Dynamic Mesh SequencesGuoliang Luo, Zhigang Deng, Wei Zeng, Xin Zhao, Xiaogang Jin, Hyewon Seo, and Wenqiang Xie,ACM Transactions on Multimedia Computing Communication Applications (TOMM), March 2020, 16(1), Article No. 14, pages 14:1-14:24.
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Dictionary-based Fidelity Measure for Virtual TrafficQianwen Chao, Zhigang Deng, Yangxi Xiao, Bangdun He, Qiguang Miao, and Xiaogang JinIEEE Transactions on Visualization and Computer Graphics (TVCG), 26(3), March 2020, pp. 1490-1501.
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2019
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Sketch-based Shape-Constrained Fireworks Simulation in Head Mounted Virtual RealityXiaoyu Cui, Ruifan Cai, Xiangjun Tang, Zhigang Deng, and Xiaogang Jin,Computer Animation and Virtual Worlds, 31(2), March/April 2020, e1920.
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Single RGB-D Fitting: Total Human Modeling with a RGB-D ShotXianyong Fang, Jikui Yang, Jie Rao, Linbo Wang, and Zhigang Deng,Proceeding of ACM Symposium on Virtual Reality Software and Technology (VRST) 2019, Sydney, Australia, Nov 2019, Article 24, pages 24:1 - 24:11.
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3D Articulated Skeleton Extraction Using a Single Consumer-Grade Depth CameraXuequan Lu, Zhigang Deng, Wenzhi Chen, Sai-Kit Yeung, Jun Luo, and Ying HeComputer Vision and Image Understanding, Elsevier, Volume 188, November 2019, Article 102792.
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Joint Prediction for Kinematic Trajectories in Vehicle-Pedestrian-Mixed ScenesHuikun Bi, Zhong Fang, Tianlu Mao, Zhaoqi Wang, and Zhigang Deng,Proceedings of IEEE International Conference on Computer Vision (ICCV) 2019, Oct. 2019. Seoul, Korea, pages 10383 - 10392.
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A Color-Pair Based Approach for Accurate Color Harmony EstimationBailin Yang, Tianxiang Wei, Xianyong Fang, Zhigang Deng, Frederick w.b. Li, Xiaohui Liang, Yun Ling, and Xun Wang,Computer Graphics Forum, special issue for PG 2019, 38(7), Oct. 2019, pp. 481-490.
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A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous DrivingQianwen Chao, Huikun Bi, Weizi Li, Tianlu Mao, Zhaoqi Wang, Ming C. Lin, and Zhigang Deng,,Computer Graphics Forum, 39(1), Feb 2020, pp. 287-308.
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Efficient and Realistic Character Animation through Analytical Physics-based Skin DeformationShaojun Bian, Zhigang Deng, Ehtzaz Chaudhry, Lihua You, Xiaosong Yang, Lei Guo, Hassan Ugail, Xiaogang Jin, Zhidong Xiao, and Jia Jun Zhang,Graphical Models, Volume 104, July 2019, Article 101035, Elesevier.
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A Deep Learning based Model for Head and Eye Motion Generation in Three-party ConversationsAobo Jin, Qixin Deng, Yuting Zhang, and Zhigang Deng,Proceeding of the ACM on Computer Graphics and Interactive Techniques (PCM-CGIT), Special Issue for ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2019, July 2019, 2(2), Article 9, pp. 9:1-9:19.
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ODE-driven Sketch-based Organic ModelingOuwen Lee, Zhigang Deng, Shaojun Bian, Ismail Kazmi, Xiaogang Jin, Lihua You, and Jian Jun ZhangProceeding of Computer Graphics International 2019, 2019, pp. 453-460.
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Screwing Assembly Oriented Interactive Model Segmentation in HMD VR EnvironmentXiaoqiang Zhu, Lei Song, Nan Wang, Ruiheng Zhang, Shenshuai Chen, Xiangyang Wang, Mengyao Zhu, Lihua You, Zhigang Deng, and Xiaogang Jin,Computer Animation and Virtual Worlds Journal, Special issue for CASA'2019, 30(3-4), July/August 2019, e1880.
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Shape-constrained Flying Insects AnimationQiang Chen, Guoliang Luo, Yang Tong, Xiaogang Jin, and Zhigang Deng,Computer Animation and Virtual Worlds Journal, Special issue for CASA'2019, 30(3-4), July/August 2019, e1902.
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3D Mesh Animation Compression based on Adaptive Spatio-temporal SegmentationGuoliang Luo, Zhigang Deng, Wei Zeng, Xin Zhao, Xiaogang Jin, Hyewon Seo, and Wenqiang Xie,Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Montreal, Canada, May 2019, Article 10, pp. 10:1-10:10.
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Real-Time Hierarchical Facial Performance CaptureLuming Ma, and Zhigang Deng,Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Montreal, Canada, May 2019, Article 11, pp. 11:1-11:10.
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Crowd Behavior Simulation with Emotional Contagion in Unexpected Multi-hazard SituationsMingliang Xu, Xiaozheng Xie, Pei Lv, Hua Wang, Yubo Guo, Zhigang Deng, and Bin ZhouIEEE Transactions on Systems, Man, and Cybernetics: Systems (TSMC), (accepted in Feb 2019)
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2018
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A Deep Learning based Framework for Intersectional Traffic Simulation and EditingHuikun Bi, Tianlu Mao, Zhaoqi Wang, and Zhigang DengIEEE Transactions on Visualization and Computer Graphics, 26(7), July 2020, pages 2335-2348.
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Motion-aware Compression and Transmission of Mesh Animation SequencesBailin Yang, Luhong Zhang, Frederick Li, Xiaoheng Jiang, Zhigang Deng, Meng Wang, and Mingliang XuACM Transactions on Intelligent Systems and Technology, 19(3), April 2019, April 25, pp. 25:1 - 25:21.
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Biologically Inspired Ant Colony SimulationXiang Wei, Jiaping Ren, Kuan Wang, Zhigang Deng, and Xiaogang JinComputer Animation and Virtual Worlds, 30(5), September/October 2019, e1867.
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Real-time Facial Expression Transformation for Monocular RGB VideoLuming Ma, and Zhigang DengComputer Graphics Forum (CGF), 38(1), Jan 2019, pp. 470-481.
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Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth CamerasJiamin Xu, Weiwei Xu, Yin Yang, Zhigang Deng, Hujun BaoComputer Graphics Forum, Special Issue for Pacific Graphics 2018, 37(7), Oct 2018, pp. 1-12.
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Blur Measurement for Partially Blurred Images with Saliency Constrained Global RenementXianyong Fang, Qingqing Guo, Cheng Ding, Linbo Wang, and Zhigang DengProc. of Pacific Rim Conference on Multimedia (PCM), 2018, Hefei, China, September 2018, pp. 338-349.
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Handbook of Human MotionBertram Muller, Sebastian I. Wolf, Gert-Peter B. ̈ggemann, Zhigang Deng, Andrew S. McIntosh, Freeman Miller, W. Scott Selbie (Editors)Springer Press, April 2018, total 3 volumes, 2500+ pages.
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Variational Mannequin Approximation Using Spheres and CapsulesNannan Wu, Dongliang Zhang, Zhigang Deng, and Xiaogang JinIEEE Access, 2018, Volume 6, pp. 25921-25929.
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Sketch-based Shape-preserving Tree AnimationsYutong Wang, Luyuan Wang, Zhigang Deng, and Xiaogang JinComputer Animation and Virtual Worlds Journal, Special Issue for CASA'2018, 29(3-4), May/August 2018.
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A Fast Garment Fitting Algorithm Using Skeleton based Error MetricNannan Wu, Zhigang Deng, Dongliang Zhang, and Xiaogang JinComputer Animation and Virtual Worlds Journal, Special Issue for CASA'2018, 29(3-4), May/August 2018.
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An Emotion Evolution based Model for Group Behavior SimulationHao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, and Zhaoqi WangProceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2018, Montreal, Quebec,
Canada, May 2018. pp. 10:1-10:6.
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Unsupervised Articulated Skeleton Learning from Point Set Sequences Captured by a Single Depth CameraXuequan Lu, Honghua Chen, Sai-Kit Yeung, Zhigang Deng, Wenzhi ChenProceeding of Thirty-Second AAAI Conference on Artificial Intelligence 2018 (AAAI 2018), New Orleans, LA, Feb 2018, pp. 7226-7234.
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2017
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Robust Structure Simplification for Hex Re-meshingXifeng Gao, Daniele Panozzo, Wenping Wang, Zhigang Deng, and Guoning ChenACM Transactions on Graphics (Proceeding of ACM SIGGRAPH Asia 2017 Papers), 36(6), Nov 2017, Article 185, 13 pages, pp. 185:1-185:13.
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Perceptual Enhancement of Emotional Mocap Head Motion: An Experimental StudyYu Ding, Lei Shi, and Zhigang DengProceeding of International Conference on Affective Computing and Intelligent Interaction 2017 (ACII), San Antonio, TX, Oct 2017. pp. 242-247.
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Shadow Traffic: A Unified Model for Abnormal Traffic Behavior SimulationHua Wang, Mingliang Xu, Fubao Zhu, Zhigang Deng, Yafei Li, and Bin ZhouComputer & Graphics, Volume 70, Feb 2018, pp. 235-241.
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Evaluating Hex-mesh Quality Metrics via Correlation AnalysisXifeng Gao, Jin Huang, Kaoji Xu, Derong Pan, Zhigang Deng, and Guoning ChenComputer Graphics Forum (CGF), Special Issue for SGP'17, 36(5), July 2017, pp. 105-116.
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Topologically Consistent Leafy Tree MorphingYutong Wang, Xiaowei Yue, Xiaogang Jin, and Zhigang DengComputer Animation and Virtual Worlds (CAVW), Special Issue for CASA'17, 28(3-4), May/August 2017, 13 pages, e1761.
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Hexahedral Meshing with Varying Element SizesKaoji Xu, Xifeng Gao, Zhigang Deng, and Guoning ChenComputer Graphics Forum (CGF), 36(8), Dec 2017, pp. 540 - 553.
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Realistic Data-driven Traffic Flow Animation using Texture SynthesisQianwen Chao, Zhigang Deng, Jiaping Ren, Qianqian Ye, and Xiaogang JinIEEE Transactions on Visualization and Computer Graphics (TVCG), 24(2), Feb 2018, pp. 1167-1178.
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Interactive Cage Generation for Mesh DeformationBinh H. Le, and Zhigang DengProc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2017, Feb 2017, San Francisco, CA, Article 3, pages 3:1-3:9.
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2016
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Creative Virtual Tree Modeling through Hierarchical Topology-preserving BlendingYutong Wang, Xiaowei Yue, Xiaogang Jin, and Zhigang DengIEEE Transactions on Visualization and Computer Graphics (TVCG), 23(12), Dec 2017, pp. 2521-2534.
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An Efficient Approach for Feature-preserving Mesh DenoisingXuequan Lu, Xiaohong Liu, Zhigang Deng, and Wenzhi ChenOptics and Lasers in Engineering, Elsevier Press, Volume 90, March 2017, pp. 186-195. |
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Interactive Mechanism Modeling from Multi-view ImagesMingliang Xu, Mingyuan Li, Weiwei Xu, Zhigang Deng, Yin Yang, and Kun ZhouACM Transactions on Graphics (Proc. of ACM SIGGRAPH Asia 2016 Papers), 35(6), Nov 2016, Article 236, pp. 236:1 - 236:13. |
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A Data-driven Model for Lane-changing in Traffic SimulationHuikun Bi, Tianlu Mao, Zhaoqi Wang, and Zhigang DengProceeding of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2016, Zurich, Switzerland, July 2016, pp. 149 - 158.
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Structured Volume Decomposition via Generalized SweepingXifeng Gao, Tobias Martin, Sai Deng, Elaine Cohen, Zhigang Deng, and Guoning ChenIEEE Transactions on Visualization and Computer Graphics (TVCG), 22(7), July 2016, pp. 1899 - 1911.
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A Robust Scheme for Feature-Preserving Mesh DenoisingXuequan Lu, Zhigang Deng, and Wenzhi ChenIEEE Transactions on Visualization and Computer Graphics (TVCG), 22(3), March 2016, pp. 1181-1194.
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A Multidisciplinary, Multifaceted Approach to Improve the Computer Science Based Game Design Education: Methodology and AssessmentChang H. Yun, Hesam Panahi, and Zhigang DengProceeding of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE) 2016, Memphis, Tennessee, March 2016, pp. 570-575.
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2015
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Multimedia Tools and Applications (MTAP) Journal, Special Issue on Expressive talking avatar synthesis and animationLei Xie, Jia Jia, Helen Meng, Zhigang Deng, Lijun Wang (Guest Editors)74(22), November 2015, Springer Press. |
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Proceeding of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2015Jernej Barbic, Zhigang Deng, Florence Bertails-Descoubes, and Stelian Coros (Editors)Los Angeles, CA, August 7-9, 2015.
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Hexahedral Mesh Re-parameterization from Aligned Base DomainsXifeng Gao, Zhigang Deng, and Guoning ChenACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2015 Papers), 34(4), July 2015, Article 142, 10 pages. |
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Towards High Quality Hexahedral Meshes: Generation, Optimization, and EvaluationXifeng GaoPhD Thesis, Department of Computer Science, University of Houston, 2015 |
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Vehicle-Pedestrian Interaction for Mixed Traffic SimulationQianwen Chao, Zhigang Deng, and Xiaogang JinComputer Animation and Virtual Worlds Journal, CASA 2015 Special Issue, 26(3-4), May-August 2015, pp. 405-412. |
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An Efficient Lane Model for Complex Traffic SimulationTianlu Mao, Hua Wang, Zhigang Deng, and Zhaoqi WangComputer Animation and Virtual Worlds Journal, CASA 2015 Special Issue, 26(3-4), May-August 2015, pp. 397-403. |
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Spectral Animation CompressionYang Liu, Chao Wang, Xiaohu Guo, Zichun Zhong, Binh H. Le, and Zhigang DengJournal of Computer Science and Technology (JCST), CVM'15 Special Issue, 30(3), May 2015, pp. 540-552. |
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A Practical Model for Live Speech Driven Lip-SyncLi Wei, and Zhigang DengIEEE Computer Graphics and Applications (CG&A), 35(2), March/April 2015, pp. 50-58. |
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GPU-based Polygonization and Optimization for Implicit SurfacesJunjie Chen, Xiaogang Jin, and Zhigang DengThe Visual Computer (TVC), 31(2), Feb 2015, pp. 119-130. |
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Collective Crowd Formation Transform with Mutual Information based Runtime FeedbackMingliang Xu, Yunpeng Wu, Yangdong Ye, Illes Farkas, Hao Jiang, and Zhigang DengComputer Graphics Forum (CGF), 34(1), 2015, pp. 60-73. |
2014
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Advances in Visual Computing (Proceeding of International Symposium on Visual Computing 2014)George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan McMahan, Jason Jerald, Hui Zhang, Steven M. Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, and M. Carlson (Guest Editors)Springer Press, December 2014. |
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Example-based Rigging and Real-time Animation of Characters with Linear Skinning ModelsBinh H. LePhD Thesis, Department of Computer Science, University of Houston, 2014 |
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Crowd Simulation and Its Applications: Recent AdvancesMingliang Xu, Hao Jiang, Xiaogang Jin, and Zhigang DengJournal of Computer Science and Technology (JCST), 29(5), September 2014, Springer Press, pp. 740-750.[invited article] |
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Skinning: Real-time Shape DeformationAlec Jacobson, Zhigang Deng, Ladis Kavan, and John P. Lewis,ACM SIGGRAPH 2014 Course Notes, August 2014. |
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Robust and Accurate Skeletal Rigging from Mesh SequencesBinh H. Le, and Zhigang DengACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2014 Papers), 33(4), July 2014, Article 84, pp. 84:1-84:10. |
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Flock Morphing AnimationXinjie Wang, Linliang Zhou, Zhigang Deng, and Xiaogang JinComputer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, pp. 353-362. |
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Practice and Theory of Blendshape Facial ModelsJohn P. Lewis, Ken Anjyo, Taehyun Rhee, Mengjie Zhang, Fred Pighin, and Zhigang DengEurographics 2014 State of The Art Report Papers (STAR), pp. 199-218. |
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A Personality Model for Animating Heterogeneous Traffic BehaviorsXuequan Lu, Mingliang Xu, Wenzhi Chen, Zonghui Wang, and Zhigang DengComputer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, pp. 353-363. |
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Inherent Noise-Aware Insect Swarm SimulationXinjie Wang, Xiaogang Jin, Zhigang Deng, and Linling ZhouComputer Graphics Forum (CGF), 33(6), September 2014, pp. 51-62 |
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GPU-Accelerated Interactive Visualization and Planning of Neurosurgical InterventionsMario Rincon, Nikhil Navkar, Nikos Tsekos, and Zhigang DengIEEE Computer Graphics and Application (CG&A), Jan/Feb 2014, pp. 14-23.[Featured on the magazine cover] |
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AA-FVDM: An Accident-Avoidance Full Velocity Difference Model for Animating Realistic Street-Level Traffic in Rural ScenesXuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, and Yangdong YeComputer Animation and Virtual Worlds Journal, 25(1), Jan/Feb 2014, pp. 83-97. |
2013
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Cost-based Workload Balancing for Ray Tracing on Multi-GPU SystemsMario Rincon, and Zhigang DengACM SIGGRAPH 2013 Research Poster, Anaheim, CA, July 2013. |
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Marker Optimization for Facial Motion Acquisition and DeformationBinh H. Le, Mingyang Zhu, and Zhigang DengIEEE Transactions on Visualization and Computer Graphics (TVCG), 19(11), November 2013, pp. 1859-1871.
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Two-layer Sparse Compression of Dense Weight Blend SkinningBinh H. Le, and Zhigang DengACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2013 Papers), 32(4), July 2013, 124:1-124:10. |
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A Text-Driven Conversational Avatar Interface for Instant Messaging on Mobile DevicesMario Rincon, and Zhigang DengIEEE Transactions on Human-Machine Systems (THMS), 43(3), May 2013, pp. 328-332. |
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Characterizing the Performance and Power Consumption of 3D Mobile GamesXiaohan Ma, Zhigang Deng, Mian Dong, and Lin ZhongIEEE Computer, 46(4), April 2013, pp. 72-78 |
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Generating Freestyle Group Formation in Agent-based Crowd SimulationQin Gu, and Zhigang DengIEEE Computer Graphics and Applications (CG&A), 33(1), Jan/Feb 2013, pp. 14-25.[Featured on the magazine cover] |
2012
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A Robust High Capacity Affine-Transformation-Invariant Scheme for Watermarking 3D Geometric ModelsXifeng Gao, Caiming Zhang, Yan Huang, and Zhigang DengACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP), volume 8, number 2S, Article 34, pages 1-21, September 2012 |
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A Statistical Quality Model for Data-Driven Speech AnimationXiaohan Ma, and Zhigang DengIEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1915-1927 |
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Live Speech Driven Head-and-Eye Motion GeneratorsBinh H. Le, Xiaohan Ma, and Zhigang DengIEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1902-1914 |
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Perceptual Analysis and Modeling of Facial AnimationXiaohan MaPhD Thesis, Department of Computer Science, University of Houston, 2012 |
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Quaternion Space Sparse Decomposition for Motion Compression and RetrievalMingyang Zhu, Huaijiang Sun, and Zhigang DengProceeding of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2012, Lausanne, Switzerland, July 2012, pp. 183-192 |
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Smooth Skinning Decomposition with Rigid BonesBinh H. Le, and Zhigang DengACM Transactions on Graphics (Proceeding of ACM SIGGRAPH Asia 2012), 31(6), Nov 2012, 199:1-199:10.[The open-source code of this work can be found at https://www.ea.com/news/open-source-dem-bones.][Incorporated into mainstream Graphics/Animation packages including Maya, Houdini, and Blender, and used in many game studios including EA and Naughty Dog][Selected into SIGGRAPH Asia 2012 Technical Papers Video Trailer] |
2011
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Agent-based Approaches for Stylizing Motion Variations and Formations in Crowd SimulationQin GuPhD Thesis, Department of Computer Science, University of Houston, 2011 |
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Context-Aware Motion Diversification for Crowd SimulationQin Gu, and Zhigang DengIEEE Computer Graphics and Applications (CG&A), Sept/Oct 2011, pp. 14-25 |
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Formation Sketching: An Approach to Stylize Groups in Crowd SimulationQin Gu, and Zhigang DengProc. of Graphics Interface (GI) 2011, St. John's, Newfoundland, Canada, May 2011, pp. 1-8 |
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Improving Energy Efficiency of GPU based General-Purpose Scientific Computing through Automated Selection of Near Optimal ConfigurationsXiaohan Ma, Mario Rincon, and Zhigang DengComputer Science Technical Report UH-CS-11-08, University of Houston, Oct 2011 |
2010
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Crafting 3D Faces Using Free Form Portrait Sketching and Plausible Texture InferenceTanasai Sucontphunt, Borom Tunwattanapong, Zhigang Deng, and Ulrich NeumannProc. of Graphics Interface (GI) 2010, Ottawa, Ontario, Canada, May-June 2010, pp. 209-216 |
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Image-based Face Illumination Transferring using Logarithmic Total Variation ModelsQing Li, Wotao Yin, and Zhigang DengThe Visual Computer (TVC), Jan 2010, 26(1), pp. 41-49 |
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Perceiving Motion Transitions in Pedestrian CrowdsQin Gu, Chang H. Yun, and Zhigang DengProc. of ACM Symposium on Virtual Reality Software and Technology (VRST) 2010, Hong Kong, Dec 2010, pp. 199-202 |
2009
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Compression of Human Motion Capture Data Using Motion Pattern IndexingQin Gu, Jingliang Peng, and Zhigang DengComputer Graphics Forum (CGF), 28(1), 2009, pp. 1-12 |
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Crafting Personalized Facial Avatars Using Editable Portrait and Photograph ExampleTanasai Sucontphunt, Zhigang Deng, and Ulrich NeumannProc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 259-260 |
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Natural Eye Motion Synthesis by Modeling Gaze-Head CouplingXiaohan Ma, and Zhigang DengProc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 143-150 |
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Perceptually Consistent Example-based Human Motion RetrievalZhigang Deng, Qin Gu, and Qing LiProc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009, Boston, MA, Feb 2009, pp. 191-198[One of most cited SI3D papers published in the past five years, according to Google Scholar Metrics in 2014 (snapshot)] |
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Statistical Power Consumption Analysis and Modeling for GPU-based ComputingXiaohan Ma, Mian Dong, Lin Zhong, and Zhigang DengProc. ACM SOSP Workshop on Power Aware Computing and Systems (HotPower) 2009, Big Sky, MT, October 2009 |
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Style Learning and Transferring for Facial Animation EditingXiaohan Ma, Binh H. Le, and Zhigang DengProc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2009, New Orleans, LA, August 2009, pp. 114-123 |
2008
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A Novel Visual System for Expressive Facial Motion Data ExplorationTanasai Sucontphunt, Xiaoru Yuan, Qing Li, and Zhigang DengProc. IEEE Pacific Visualization Symposium (PacificVis) 2008, Kyoto, Japan, May 2008, pp. 103-110 |
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Expressive Speech Animation Synthesis with Phoneme-Level ControlZhigang Deng, and Ulrich NeumannComputer Graphics Forum (CGF), 27(8), 2008, pp. 2096-2113 |
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Facial Motion Capture Editing by Automated Orthogonal Blendshape Construction and Weight PropagationQing Li, and Zhigang DengComputer Science Technical Report UH-CS-07-12, University of Houston, October 2007 |
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Interactive 3D Facial Expression Posing through 2D Portrait ManipulationTanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, and Zhigang DengProc. Graphics Interface (GI) 2008, Windsor, Ontario, Canada, May 2008, pp. 177-184[Featured on the back cover of the proceeding][One of most cited GI papers published in the past five years, according to Google Scholar Metrics in 2013 (snapshot)] |
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Orthogonal Blendshape based Editing System for Facial Motion Capture DataQing Li, and Zhigang DengIEEE Computer Graphics and Applications (CG&A), 28(6), Nov/Dec 2008, pp. 76-82 |
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Perceptually Guided Expressive Facial AnimationZhigang Deng, and Xiaohan MaProc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2008, Dublin, Ireland, June 2008, pp. 67-76 |
2007
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Computer Facial Animation: A SurveyZhigang Deng, and Jun-yong Nohpages 1-28, Springer Press, Data-Driven 3D Facial Animation, 2007 |
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Data-Driven 3D Facial AnimationZhigang Deng, and Ulrich NeumannSpring-Verlag Press, October 2007 |
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Learning expressive human-like head motion sequences from speechCarlos Busso, Zhigang Deng, Ulrich Neumann, and Shrikanth Narayananpages 113-131, Springer Press, Data-Driven 3D Facial Animation, 2007 |
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Online Motion Capture Marker Labeling for Multiple Interacting Articulated TargetsQian Yu, Qing Li, and Zhigang DengComputer Graphics Forum (Proc. of Eurographics 2007), 26(3), 2007, pp. 477-483 |
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Rigid Head Motion in Expressive Facial Animation: Analysis and SynthesisCarlos Busso, Zhigang Deng, Michael Grimm, Ulrich Neumann, and Shrikanth NarayananIEEE Transactions on Audio, Speech and Language Processing (TASLP), 15(3), March 2007, pp. 1075-1086 |
2006
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Animating Blendshape Faces by Cross-mapping Motion Capture DataZhigang Deng, Pei-ying Chiang, Pamela Fox, and Ulrich NeumannProc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2006, Redwood City, CA, March 2006, pp. 43-48 |
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eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap ControlsZhigang Deng, and Ulrich NeumannProc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2006, Vienna, Austria, Sep 2006, pp. 251-259 |
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Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression SpacesZhigang Deng, Ulrich Neumann, John P. Lewis, Tae-yong Kim, Murtaza Bulut, and Shrikanth NarayananIEEE Transactions on Visualization and Computer Graphics (TVCG), 12(6), Nov/Dec 2006, pp. 1523-1534 |
2005
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Automated Eye Motion Synthesis using Texture SynthesisZhigang Deng, John P. Lewis, and Ulrich NeumannIEEE Computer Graphics and Applications (CG&A), 25(2), March/April 2005, pp. 24-30 |
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Natural Head Motion Synthesis Driven by Acoustic Prosody FeaturesCarlos Busso, Zhigang Deng, Ulrich Neumann, and Shrikanth NarayananComputer Animation and Virtual Worlds (CAVW), 16(3-4), July 2005, pp. 283-290 |
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Reducing Blendshape Interference by Selected Motion AttenuationJohn P. Lewis, Jonathan Mooser, Zhigang Deng, and Ulrich NeumannProc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2005, Washington DC, April 2005, pp. 25-29 |
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Synthesizing Speech Animation by Learning Compact Co-Articulation Models from Motion Capture DataZhigang Deng, John P. Lewis, and Ulrich NeumannProc. Computer Graphics International (CGI) 2005, Stony Brook, NY, June 2005, pp. 19-25 |
2004
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Audio-based Head Motion Synthesis for Avatar-based Telepresence SystemsZhigang Deng, Carlos Busso, Shrikanth Narayanan, and Ulrich NeumannProc. ACM SIGMM Workshop on Effective Telepresence (ETP) 2004, NYC, NY, Oct 2004, pp. 24-30 |
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Automatic Dynamic Expression Synthesis for Speech AnimationZhigang Deng, Ulrich Neumann, and Shrikanth NarayananProc. IEEE Computer Animation and Social Agents (CASA) 2004, Geneva, Switzerland, July 2004, pp. 267-274 |
2003
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Practical Eye Movement Model using Texture SynthesisZhigang Deng, John P. Lewis and Ulrich NeumannACM SIGGRAPH Sketches and Application 2003, San Diego, CA, August 2003 |