Graphics & Animation

2022


S2M-Net: Speech Driven Three-party Conversational Motion Synthesis Networks

Aobo Jin, Qixin Deng, and Zhigng Deng,

Proceeding of ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG) 2022, Guanajuato, Mexico, Nov 2022, Article 2, pages 2:1 - 2:10.
[pdf] [video]

A Practical Method for Butterfly Motion Capture

Qiang Chen, Tingsong Lu,Yang Tong,Yuming Fang, and Zhigng Deng,

Proceeding of ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG) 2022, Guanajuato, Mexico, Nov 2022, Article 8, pages 8:1 - 8:9.
[pdf] [dataset]

End-to-End 3D Face Reconstruction with Expressions and Specular Albedos From Single In-the-wild Images

Qixin Deng, Binh Huy Le, Aobo Jin, and Zhigang Deng,

Proceeding of ACM International Conference on Multimedia (MM) 2022, Lisbon, Portugal, Oct 2022, pages 4694-4703.
[pdf] [video]

Fuzzy-based Indoor Scene Modeling with Differentiated Examples

Qiang Fu, Hongbo Fu, Bin Zhou, Xueming Li, and Zhigang Deng,

Computational Visual Media (CVM), Springer press, [accepted in June 2022]
[pdf]

A Live Speech Driven Avatar-mediated Three-party Telepresence System: Design and Evaluation

Aobo Jin, Qixin Deng, Luming Ma, and Zhigang Deng,

PRESENCE: Virtual and Augmented Reality, Volume 29, Winter 2022, pp. 1-27, MIT press.
[pdf] [video]

R-CTM: A Data-Driven Macroscopic Simulation Model for Heterogeneous Traffic

Jingyao Liu, Zhigang Deng, Tianlu Mao, Zhaoqi Wang,

Computer Animation and Virtual Worlds, special issue for CASA 2022, 33(3-4), July/August 2022, Wiley Press.
[pdf]

A Practical Model for Realistic Butterfly Flight Simulation

Qiang Chen, Tingsong Lu, Yang Tong, Guoliang Luo, Xiaogang Jin, and Zhigang Deng,

ACM Transactions on Graphics, 41(3), June 2022, Article 31, pages 31:1 - 31:12. (presented on ACM SIGGRAPH 2022)
[pdf], [video]

2021


A Music-driven Deep Generative Model for Guzheng Playing Animation

Jiali Chen, Changjie Fan, Zhimeng Zhang, Gongzheng Li, Zeng Zhao, Jiajun Bu, Zhigang Deng, Yu Ding,

IEEE Transactions on Visualization and Computer Graphics, (accepted in September 2021)
[pdf], [video]

Plausible 3D Face Wrinkle Generation Using Variational Autoencoders

Qixin Deng, Luming Ma, Aobo Jin, Huikun Bi, Binh Huy Le, and Zhigang Deng,

IEEE Transactions on Visualization and Computer Graphics, 28(9), September 2022, pages 3113-3125.
[pdf], [video]

2020


A Linear Wave Propagation based Simulation Model for Dense and Polarized Crowds

Qiang Chen, Guoliang Luo, Xiaogang Jin, and Zhigang Deng,

Computer Animation and Virtual Worlds Journal, Wiley press, Jan/Feb 2021, 32(1), e1977.
[pdf], [video]

Low-level Characterization of Expressive Head Motion through Frequency Domain Analysis

Yu Ding, Lei Shi, and Zhigang Deng

IEEE Transactions on Affective Computing (TAC), 11(3), July/September 2020, pages 405-418.

How can I see My Future? FvTraj: Using First-person View for Pedestrian Trajectory Prediction

Huikun Bi, Ruisi Zhang, Tianlu Mao, Zhigang Deng, and Zhaoqi Wang,

Proceeding of European Conference on Computer Vision (ECCV) 2020, August 23-28, 2020, pp. 576 - 593.
[pdf]

Motion Planning for Convertible Indoor Scene Layout Design

Guoming Xiong, Qiang Fu, Hongbo Fu, Bin Zhou, Guoliang Luo, and Zhigang Deng,

IEEE Transactions on Visualization and Computer Graphics, 27(12), December 2021, pp. 4413 - 4424.
[pdf]

Emotion-based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios

Mingliang Xu, Chaochao Li, Pei Lv, Wei Chen, Zhigang Deng, Bing Zhou, and Dinesh Manocha,

IEEE Transactions on Intelligent Transportation Systems, 22(11), Nov 2021, pp. 6977 - 6991
[pdf]

Indoor Layout Programming via Virtual Navigation Detectors

Qiang Fu, Hongbo Fu, Zhigang Deng, and Xueming Li,

Science China - Information Science, Springer press, August 2022, vol 65, pp. 189101:1–189101:2.
[pdf]

Curve Skeleton Extraction from 3D Point Clouds through Hybrid Feature Point Shifting and Clustering

Hailong Hu, Zhong Li, Xiaogang Jin, Zhigang Deng, Yi Shen, and Minhong Chen

Computer Graphics Forum (CGF), 39(6), Sep 2020, pp. 111-132.
[pdf]

Real-time Face Video Swapping From A Single Portrait

Luming Ma, and Zhigang Deng,

Proceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2020, May 2020, San Francisco, CA, Article 3, pages 3:1-3:10.

Real-time Facial Performance Capture and Manipulation

Luming Ma

PhD Thesis, Department of Computer Science, University of Houston, 2020

Contour-based 3D Modeling through Joint Embedding of Shapes and Contours

Aobo Jin, Qiang Fu, and Zhigang Deng,

Proceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2020, May 2020, San Francisco, CA, Article 9, pages 9:1-9:10
[pdf] [video]

Hyperspectral Inverse Skinning

Songrun Liu, Jianchao Tan, Zhigang Deng, and Yotam Gingold,

Computer Graphics Forum (CGF), 39(6), Sep 2020, pp. 49-65.
[pdf]

Spatio-temporal Segmentation based Adaptive Compression of Dynamic Mesh Sequences

Guoliang Luo, Zhigang Deng, Wei Zeng, Xin Zhao, Xiaogang Jin, Hyewon Seo, and Wenqiang Xie,

ACM Transactions on Multimedia Computing Communication Applications (TOMM), March 2020, 16(1), Article No. 14, pages 14:1-14:24.
[pdf]

Dictionary-based Fidelity Measure for Virtual Traffic

Qianwen Chao, Zhigang Deng, Yangxi Xiao, Bangdun He, Qiguang Miao, and Xiaogang Jin

IEEE Transactions on Visualization and Computer Graphics (TVCG), 26(3), March 2020, pp. 1490-1501.
[pdf] [video]

2019


Sketch-based Shape-Constrained Fireworks Simulation in Head Mounted Virtual Reality

Xiaoyu Cui, Ruifan Cai, Xiangjun Tang, Zhigang Deng, and Xiaogang Jin,

Computer Animation and Virtual Worlds, 31(2), March/April 2020, e1920.
[Selected as the Cover Image of the Journal]
[pdf]

Single RGB-D Fitting: Total Human Modeling with a RGB-D Shot

Xianyong Fang, Jikui Yang, Jie Rao, Linbo Wang, and Zhigang Deng,

Proceeding of ACM Symposium on Virtual Reality Software and Technology (VRST) 2019, Sydney, Australia, Nov 2019, Article 24, pages 24:1 - 24:11.

3D Articulated Skeleton Extraction Using a Single Consumer-Grade Depth Camera

Xuequan Lu, Zhigang Deng, Wenzhi Chen, Sai-Kit Yeung, Jun Luo, and Ying He

Computer Vision and Image Understanding, Elsevier, Volume 188, November 2019, Article 102792.
[pdf]

Joint Prediction for Kinematic Trajectories in Vehicle-Pedestrian-Mixed Scenes

Huikun Bi, Zhong Fang, Tianlu Mao, Zhaoqi Wang, and Zhigang Deng,

Proceedings of IEEE International Conference on Computer Vision (ICCV) 2019, Oct. 2019. Seoul, Korea, pages 10383 - 10392.

A Color-Pair Based Approach for Accurate Color Harmony Estimation

Bailin Yang, Tianxiang Wei, Xianyong Fang, Zhigang Deng, Frederick w.b. Li, Xiaohui Liang, Yun Ling, and Xun Wang,

Computer Graphics Forum, special issue for PG 2019, 38(7), Oct. 2019, pp. 481-490.
[pdf]

A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving

Qianwen Chao, Huikun Bi, Weizi Li, Tianlu Mao, Zhaoqi Wang, Ming C. Lin, and Zhigang Deng,,

Computer Graphics Forum, 39(1), Feb 2020, pp. 287-308.
[Top 10% downloaded CGF paper 2018-2019]
[pdf]

Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation

Shaojun Bian, Zhigang Deng, Ehtzaz Chaudhry, Lihua You, Xiaosong Yang, Lei Guo, Hassan Ugail, Xiaogang Jin, Zhidong Xiao, and Jia Jun Zhang,

Graphical Models, Volume 104, July 2019, Article 101035, Elesevier.
[pdf] [video]

A Deep Learning based Model for Head and Eye Motion Generation in Three-party Conversations

Aobo Jin, Qixin Deng, Yuting Zhang, and Zhigang Deng,

Proceeding of the ACM on Computer Graphics and Interactive Techniques (PCM-CGIT), Special Issue for ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2019, July 2019, 2(2), Article 9, pp. 9:1-9:19.
[pdf] [video]

ODE-driven Sketch-based Organic Modeling

Ouwen Lee, Zhigang Deng, Shaojun Bian, Ismail Kazmi, Xiaogang Jin, Lihua You, and Jian Jun Zhang

Proceeding of Computer Graphics International 2019, 2019, pp. 453-460.
[pdf]

Screwing Assembly Oriented Interactive Model Segmentation in HMD VR Environment

Xiaoqiang Zhu, Lei Song, Nan Wang, Ruiheng Zhang, Shenshuai Chen, Xiangyang Wang, Mengyao Zhu, Lihua You, Zhigang Deng, and Xiaogang Jin,

Computer Animation and Virtual Worlds Journal, Special issue for CASA'2019, 30(3-4), July/August 2019, e1880.
[pdf]

Shape-constrained Flying Insects Animation

Qiang Chen, Guoliang Luo, Yang Tong, Xiaogang Jin, and Zhigang Deng,

Computer Animation and Virtual Worlds Journal, Special issue for CASA'2019, 30(3-4), July/August 2019, e1902.
[pdf] [video]

3D Mesh Animation Compression based on Adaptive Spatio-temporal Segmentation

Guoliang Luo, Zhigang Deng, Wei Zeng, Xin Zhao, Xiaogang Jin, Hyewon Seo, and Wenqiang Xie,

Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Montreal, Canada, May 2019, Article 10, pp. 10:1-10:10.
[pdf] [video]

Real-Time Hierarchical Facial Performance Capture

Luming Ma, and Zhigang Deng,

Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Montreal, Canada, May 2019, Article 11, pp. 11:1-11:10.
[Featured in the I3D 2019 Technical Papers Video Trailer]
[pdf] [video]

Crowd Behavior Simulation with Emotional Contagion in Unexpected Multi-hazard Situations

Mingliang Xu, Xiaozheng Xie, Pei Lv, Hua Wang, Yubo Guo, Zhigang Deng, and Bin Zhou

IEEE Transactions on Systems, Man, and Cybernetics: Systems (TSMC), (accepted in Feb 2019)
[pdf]

2018


A Deep Learning based Framework for Intersectional Traffic Simulation and Editing

Huikun Bi, Tianlu Mao, Zhaoqi Wang, and Zhigang Deng

IEEE Transactions on Visualization and Computer Graphics, 26(7), July 2020, pages 2335-2348.
[pdf] [video]

Motion-aware Compression and Transmission of Mesh Animation Sequences

Bailin Yang, Luhong Zhang, Frederick Li, Xiaoheng Jiang, Zhigang Deng, Meng Wang, and Mingliang Xu

ACM Transactions on Intelligent Systems and Technology, 19(3), April 2019, April 25, pp. 25:1 - 25:21.

Biologically Inspired Ant Colony Simulation

Xiang Wei, Jiaping Ren, Kuan Wang, Zhigang Deng, and Xiaogang Jin

Computer Animation and Virtual Worlds, 30(5), September/October 2019, e1867.
[pdf] [video]

Real-time Facial Expression Transformation for Monocular RGB Video

Luming Ma, and Zhigang Deng

Computer Graphics Forum (CGF), 38(1), Jan 2019, pp. 470-481.
[Top 10% downloaded CGF paper 2018-2019]
[pdf] [video]

Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras

Jiamin Xu, Weiwei Xu, Yin Yang, Zhigang Deng, Hujun Bao

Computer Graphics Forum, Special Issue for Pacific Graphics 2018, 37(7), Oct 2018, pp. 1-12.
[pdf] [video]

Blur Measurement for Partially Blurred Images with Saliency Constrained Global Re nement

Xianyong Fang, Qingqing Guo, Cheng Ding, Linbo Wang, and Zhigang Deng

Proc. of Pacific Rim Conference on Multimedia (PCM), 2018, Hefei, China, September 2018, pp. 338-349.
[pdf]

Handbook of Human Motion

Bertram Muller, Sebastian I. Wolf, Gert-Peter B. ̈ggemann, Zhigang Deng, Andrew S. McIntosh, Freeman Miller, W. Scott Selbie (Editors)

Springer Press, April 2018, total 3 volumes, 2500+ pages.

Variational Mannequin Approximation Using Spheres and Capsules

Nannan Wu, Dongliang Zhang, Zhigang Deng, and Xiaogang Jin

IEEE Access, 2018, Volume 6, pp. 25921-25929.
[pdf]

Sketch-based Shape-preserving Tree Animations

Yutong Wang, Luyuan Wang, Zhigang Deng, and Xiaogang Jin

Computer Animation and Virtual Worlds Journal, Special Issue for CASA'2018, 29(3-4), May/August 2018.
[Best Paper Award Runner-up]
[pdf]

A Fast Garment Fitting Algorithm Using Skeleton based Error Metric

Nannan Wu, Zhigang Deng, Dongliang Zhang, and Xiaogang Jin

Computer Animation and Virtual Worlds Journal, Special Issue for CASA'2018, 29(3-4), May/August 2018.
[pdf]

An Emotion Evolution based Model for Group Behavior Simulation

Hao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, and Zhaoqi Wang

Proceeding of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2018, Montreal, Quebec, Canada, May 2018. pp. 10:1-10:6.
[pdf] [video]

Unsupervised Articulated Skeleton Learning from Point Set Sequences Captured by a Single Depth Camera

Xuequan Lu, Honghua Chen, Sai-Kit Yeung, Zhigang Deng, Wenzhi Chen

Proceeding of Thirty-Second AAAI Conference on Artificial Intelligence 2018 (AAAI 2018), New Orleans, LA, Feb 2018, pp. 7226-7234.

2017




Robust Structure Simplification for Hex Re-meshing

Xifeng Gao, Daniele Panozzo, Wenping Wang, Zhigang Deng, and Guoning Chen

ACM Transactions on Graphics (Proceeding of ACM SIGGRAPH Asia 2017 Papers), 36(6), Nov 2017, Article 185, 13 pages, pp. 185:1-185:13.

Perceptual Enhancement of Emotional Mocap Head Motion: An Experimental Study

Yu Ding, Lei Shi, and Zhigang Deng

Proceeding of International Conference on Affective Computing and Intelligent Interaction 2017 (ACII), San Antonio, TX, Oct 2017. pp. 242-247.
[pdf]

Shadow Traffic: A Unified Model for Abnormal Traffic Behavior Simulation

Hua Wang, Mingliang Xu, Fubao Zhu, Zhigang Deng, Yafei Li, and Bin Zhou

Computer & Graphics, Volume 70, Feb 2018, pp. 235-241.
[pdf]

Evaluating Hex-mesh Quality Metrics via Correlation Analysis

Xifeng Gao, Jin Huang, Kaoji Xu, Derong Pan, Zhigang Deng, and Guoning Chen

Computer Graphics Forum (CGF), Special Issue for SGP'17, 36(5), July 2017, pp. 105-116.

Topologically Consistent Leafy Tree Morphing

Yutong Wang, Xiaowei Yue, Xiaogang Jin, and Zhigang Deng

Computer Animation and Virtual Worlds (CAVW), Special Issue for CASA'17, 28(3-4), May/August 2017, 13 pages, e1761.
[Best Paper Award]
[pdf] [video]

Hexahedral Meshing with Varying Element Sizes

Kaoji Xu, Xifeng Gao, Zhigang Deng, and Guoning Chen

Computer Graphics Forum (CGF), 36(8), Dec 2017, pp. 540 - 553.
[pdf]

Realistic Data-driven Traffic Flow Animation using Texture Synthesis

Qianwen Chao, Zhigang Deng, Jiaping Ren, Qianqian Ye, and Xiaogang Jin

IEEE Transactions on Visualization and Computer Graphics (TVCG), 24(2), Feb 2018, pp. 1167-1178.
[pdf], [video]

Interactive Cage Generation for Mesh Deformation

Binh H. Le, and Zhigang Deng

Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2017, Feb 2017, San Francisco, CA, Article 3, pages 3:1-3:9.

2016




Creative Virtual Tree Modeling through Hierarchical Topology-preserving Blending

Yutong Wang, Xiaowei Yue, Xiaogang Jin, and Zhigang Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 23(12), Dec 2017, pp. 2521-2534.
[pdf], [video]

An Efficient Approach for Feature-preserving Mesh Denoising

Xuequan Lu, Xiaohong Liu, Zhigang Deng, and Wenzhi Chen

Optics and Lasers in Engineering, Elsevier Press, Volume 90, March 2017, pp. 186-195.

Interactive Mechanism Modeling from Multi-view Images

Mingliang Xu, Mingyuan Li, Weiwei Xu, Zhigang Deng, Yin Yang, and Kun Zhou

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH Asia 2016 Papers), 35(6), Nov 2016, Article 236, pp. 236:1 - 236:13.

A Data-driven Model for Lane-changing in Traffic Simulation

Huikun Bi, Tianlu Mao, Zhaoqi Wang, and Zhigang Deng

Proceeding of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2016, Zurich, Switzerland, July 2016, pp. 149 - 158.

Structured Volume Decomposition via Generalized Sweeping

Xifeng Gao, Tobias Martin, Sai Deng, Elaine Cohen, Zhigang Deng, and Guoning Chen

IEEE Transactions on Visualization and Computer Graphics (TVCG), 22(7), July 2016, pp. 1899 - 1911.

A Robust Scheme for Feature-Preserving Mesh Denoising

Xuequan Lu, Zhigang Deng, and Wenzhi Chen

IEEE Transactions on Visualization and Computer Graphics (TVCG), 22(3), March 2016, pp. 1181-1194.

A Multidisciplinary, Multifaceted Approach to Improve the Computer Science Based Game Design Education: Methodology and Assessment

Chang H. Yun, Hesam Panahi, and Zhigang Deng

Proceeding of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE) 2016, Memphis, Tennessee, March 2016, pp. 570-575.

2015


Multimedia Tools and Applications (MTAP) Journal, Special Issue on Expressive talking avatar synthesis and animation

Lei Xie, Jia Jia, Helen Meng, Zhigang Deng, Lijun Wang (Guest Editors)

74(22), November 2015, Springer Press.

Proceeding of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2015

Jernej Barbic, Zhigang Deng, Florence Bertails-Descoubes, and Stelian Coros (Editors)

Los Angeles, CA, August 7-9, 2015.

Hexahedral Mesh Re-parameterization from Aligned Base Domains

Xifeng Gao, Zhigang Deng, and Guoning Chen

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2015 Papers), 34(4), July 2015, Article 142, 10 pages.

Towards High Quality Hexahedral Meshes: Generation, Optimization, and Evaluation

Xifeng Gao

PhD Thesis, Department of Computer Science, University of Houston, 2015

Vehicle-Pedestrian Interaction for Mixed Traffic Simulation

Qianwen Chao, Zhigang Deng, and Xiaogang Jin

Computer Animation and Virtual Worlds Journal, CASA 2015 Special Issue, 26(3-4), May-August 2015, pp. 405-412.

An Efficient Lane Model for Complex Traffic Simulation

Tianlu Mao, Hua Wang, Zhigang Deng, and Zhaoqi Wang

Computer Animation and Virtual Worlds Journal, CASA 2015 Special Issue, 26(3-4), May-August 2015, pp. 397-403.

Spectral Animation Compression

Yang Liu, Chao Wang, Xiaohu Guo, Zichun Zhong, Binh H. Le, and Zhigang Deng

Journal of Computer Science and Technology (JCST), CVM'15 Special Issue, 30(3), May 2015, pp. 540-552.

A Practical Model for Live Speech Driven Lip-Sync

Li Wei, and Zhigang Deng

IEEE Computer Graphics and Applications (CG&A), 35(2), March/April 2015, pp. 50-58.

GPU-based Polygonization and Optimization for Implicit Surfaces

Junjie Chen, Xiaogang Jin, and Zhigang Deng

The Visual Computer (TVC), 31(2), Feb 2015, pp. 119-130.

Collective Crowd Formation Transform with Mutual Information based Runtime Feedback

Mingliang Xu, Yunpeng Wu, Yangdong Ye, Illes Farkas, Hao Jiang, and Zhigang Deng

Computer Graphics Forum (CGF), 34(1), 2015, pp. 60-73.

2014


Advances in Visual Computing (Proceeding of International Symposium on Visual Computing 2014)

George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan McMahan, Jason Jerald, Hui Zhang, Steven M. Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, and M. Carlson (Guest Editors)

Springer Press, December 2014.

Example-based Rigging and Real-time Animation of Characters with Linear Skinning Models

Binh H. Le

PhD Thesis, Department of Computer Science, University of Houston, 2014

Crowd Simulation and Its Applications: Recent Advances

Mingliang Xu, Hao Jiang, Xiaogang Jin, and Zhigang Deng

Journal of Computer Science and Technology (JCST), 29(5), September 2014, Springer Press, pp. 740-750.
[invited article]

Skinning: Real-time Shape Deformation

Alec Jacobson, Zhigang Deng, Ladis Kavan, and John P. Lewis,

ACM SIGGRAPH 2014 Course Notes, August 2014.

Robust and Accurate Skeletal Rigging from Mesh Sequences

Binh H. Le, and Zhigang Deng

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2014 Papers), 33(4), July 2014, Article 84, pp. 84:1-84:10.

Flock Morphing Animation

Xinjie Wang, Linliang Zhou, Zhigang Deng, and Xiaogang Jin

Computer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, pp. 353-362.

Practice and Theory of Blendshape Facial Models

John P. Lewis, Ken Anjyo, Taehyun Rhee, Mengjie Zhang, Fred Pighin, and Zhigang Deng

Eurographics 2014 State of The Art Report Papers (STAR), pp. 199-218.

A Personality Model for Animating Heterogeneous Traffic Behaviors

Xuequan Lu, Mingliang Xu, Wenzhi Chen, Zonghui Wang, and Zhigang Deng

Computer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4), May-August 2014, pp. 353-363.

Inherent Noise-Aware Insect Swarm Simulation

Xinjie Wang, Xiaogang Jin, Zhigang Deng, and Linling Zhou

Computer Graphics Forum (CGF), 33(6), September 2014, pp. 51-62

GPU-Accelerated Interactive Visualization and Planning of Neurosurgical Interventions

Mario Rincon, Nikhil Navkar, Nikos Tsekos, and Zhigang Deng

IEEE Computer Graphics and Application (CG&A), Jan/Feb 2014, pp. 14-23.
[Featured on the magazine cover]

AA-FVDM: An Accident-Avoidance Full Velocity Difference Model for Animating Realistic Street-Level Traffic in Rural Scenes

Xuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, and Yangdong Ye

Computer Animation and Virtual Worlds Journal, 25(1), Jan/Feb 2014, pp. 83-97.

2013


Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems

Mario Rincon, and Zhigang Deng

ACM SIGGRAPH 2013 Research Poster, Anaheim, CA, July 2013.

Marker Optimization for Facial Motion Acquisition and Deformation

Binh H. Le, Mingyang Zhu, and Zhigang Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 19(11), November 2013, pp. 1859-1871.
(Also presented on ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013)

Two-layer Sparse Compression of Dense Weight Blend Skinning

Binh H. Le, and Zhigang Deng

ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2013 Papers), 32(4), July 2013, 124:1-124:10.

A Text-Driven Conversational Avatar Interface for Instant Messaging on Mobile Devices

Mario Rincon, and Zhigang Deng

IEEE Transactions on Human-Machine Systems (THMS), 43(3), May 2013, pp. 328-332.

Characterizing the Performance and Power Consumption of 3D Mobile Games

Xiaohan Ma, Zhigang Deng, Mian Dong, and Lin Zhong

IEEE Computer, 46(4), April 2013, pp. 72-78

Generating Freestyle Group Formation in Agent-based Crowd Simulation

Qin Gu, and Zhigang Deng

IEEE Computer Graphics and Applications (CG&A), 33(1), Jan/Feb 2013, pp. 14-25.
[Featured on the magazine cover]

2012


A Robust High Capacity Affine-Transformation-Invariant Scheme for Watermarking 3D Geometric Models

Xifeng Gao, Caiming Zhang, Yan Huang, and Zhigang Deng

ACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP), volume 8, number 2S, Article 34, pages 1-21, September 2012

A Statistical Quality Model for Data-Driven Speech Animation

Xiaohan Ma, and Zhigang Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1915-1927

Live Speech Driven Head-and-Eye Motion Generators

Binh H. Le, Xiaohan Ma, and Zhigang Deng

IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(11), Nov 2012, pp. 1902-1914

Perceptual Analysis and Modeling of Facial Animation

Xiaohan Ma

PhD Thesis, Department of Computer Science, University of Houston, 2012

Quaternion Space Sparse Decomposition for Motion Compression and Retrieval

Mingyang Zhu, Huaijiang Sun, and Zhigang Deng

Proceeding of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2012, Lausanne, Switzerland, July 2012, pp. 183-192

Smooth Skinning Decomposition with Rigid Bones

Binh H. Le, and Zhigang Deng

ACM Transactions on Graphics (Proceeding of ACM SIGGRAPH Asia 2012), 31(6), Nov 2012, 199:1-199:10.
[The open-source code of this work can be found at https://www.ea.com/news/open-source-dem-bones.]
[Incorporated into mainstream Graphics/Animation packages including Maya, Houdini, and Blender, and used in many game studios including EA and Naughty Dog]

[Selected into SIGGRAPH Asia 2012 Technical Papers Video Trailer]

2011


Agent-based Approaches for Stylizing Motion Variations and Formations in Crowd Simulation

Qin Gu

PhD Thesis, Department of Computer Science, University of Houston, 2011

Context-Aware Motion Diversification for Crowd Simulation

Qin Gu, and Zhigang Deng

IEEE Computer Graphics and Applications (CG&A), Sept/Oct 2011, pp. 14-25

Formation Sketching: An Approach to Stylize Groups in Crowd Simulation

Qin Gu, and Zhigang Deng

Proc. of Graphics Interface (GI) 2011, St. John's, Newfoundland, Canada, May 2011, pp. 1-8

Improving Energy Efficiency of GPU based General-Purpose Scientific Computing through Automated Selection of Near Optimal Configurations

Xiaohan Ma, Mario Rincon, and Zhigang Deng

Computer Science Technical Report UH-CS-11-08, University of Houston, Oct 2011

2010


Crafting 3D Faces Using Free Form Portrait Sketching and Plausible Texture Inference

Tanasai Sucontphunt, Borom Tunwattanapong, Zhigang Deng, and Ulrich Neumann

Proc. of Graphics Interface (GI) 2010, Ottawa, Ontario, Canada, May-June 2010, pp. 209-216

Image-based Face Illumination Transferring using Logarithmic Total Variation Models

Qing Li, Wotao Yin, and Zhigang Deng

The Visual Computer (TVC), Jan 2010, 26(1), pp. 41-49

Perceiving Motion Transitions in Pedestrian Crowds

Qin Gu, Chang H. Yun, and Zhigang Deng

Proc. of ACM Symposium on Virtual Reality Software and Technology (VRST) 2010, Hong Kong, Dec 2010, pp. 199-202

2009


Compression of Human Motion Capture Data Using Motion Pattern Indexing

Qin Gu, Jingliang Peng, and Zhigang Deng

Computer Graphics Forum (CGF), 28(1), 2009, pp. 1-12

Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example

Tanasai Sucontphunt, Zhigang Deng, and Ulrich Neumann

Proc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 259-260

Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling

Xiaohan Ma, and Zhigang Deng

Proc. IEEE Virtual Reality (VR) 2009, Lafayette, LA, March 2009, pp. 143-150

Perceptually Consistent Example-based Human Motion Retrieval

Zhigang Deng, Qin Gu, and Qing Li

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009, Boston, MA, Feb 2009, pp. 191-198
[One of most cited SI3D papers published in the past five years, according to Google Scholar Metrics in 2014 (snapshot)]

Statistical Power Consumption Analysis and Modeling for GPU-based Computing

Xiaohan Ma, Mian Dong, Lin Zhong, and Zhigang Deng

Proc. ACM SOSP Workshop on Power Aware Computing and Systems (HotPower) 2009, Big Sky, MT, October 2009

Style Learning and Transferring for Facial Animation Editing

Xiaohan Ma, Binh H. Le, and Zhigang Deng

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2009, New Orleans, LA, August 2009, pp. 114-123

2008


A Novel Visual System for Expressive Facial Motion Data Exploration

Tanasai Sucontphunt, Xiaoru Yuan, Qing Li, and Zhigang Deng

Proc. IEEE Pacific Visualization Symposium (PacificVis) 2008, Kyoto, Japan, May 2008, pp. 103-110

Expressive Speech Animation Synthesis with Phoneme-Level Control

Zhigang Deng, and Ulrich Neumann

Computer Graphics Forum (CGF), 27(8), 2008, pp. 2096-2113

Facial Motion Capture Editing by Automated Orthogonal Blendshape Construction and Weight Propagation

Qing Li, and Zhigang Deng

Computer Science Technical Report UH-CS-07-12, University of Houston, October 2007

Interactive 3D Facial Expression Posing through 2D Portrait Manipulation

Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, and Zhigang Deng

Proc. Graphics Interface (GI) 2008, Windsor, Ontario, Canada, May 2008, pp. 177-184
[Featured on the back cover of the proceeding]
[One of most cited GI papers published in the past five years, according to Google Scholar Metrics in 2013 (snapshot)]

Orthogonal Blendshape based Editing System for Facial Motion Capture Data

Qing Li, and Zhigang Deng

IEEE Computer Graphics and Applications (CG&A), 28(6), Nov/Dec 2008, pp. 76-82

Perceptually Guided Expressive Facial Animation

Zhigang Deng, and Xiaohan Ma

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2008, Dublin, Ireland, June 2008, pp. 67-76

2007


Computer Facial Animation: A Survey

Zhigang Deng, and Jun-yong Noh

pages 1-28, Springer Press, Data-Driven 3D Facial Animation, 2007

Data-Driven 3D Facial Animation

Zhigang Deng, and Ulrich Neumann

Spring-Verlag Press, October 2007

Learning expressive human-like head motion sequences from speech

Carlos Busso, Zhigang Deng, Ulrich Neumann, and Shrikanth Narayanan

pages 113-131, Springer Press, Data-Driven 3D Facial Animation, 2007

Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets

Qian Yu, Qing Li, and Zhigang Deng

Computer Graphics Forum (Proc. of Eurographics 2007), 26(3), 2007, pp. 477-483

Rigid Head Motion in Expressive Facial Animation: Analysis and Synthesis

Carlos Busso, Zhigang Deng, Michael Grimm, Ulrich Neumann, and Shrikanth Narayanan

IEEE Transactions on Audio, Speech and Language Processing (TASLP), 15(3), March 2007, pp. 1075-1086

2006


Animating Blendshape Faces by Cross-mapping Motion Capture Data

Zhigang Deng, Pei-ying Chiang, Pamela Fox, and Ulrich Neumann

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2006, Redwood City, CA, March 2006, pp. 43-48

eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls

Zhigang Deng, and Ulrich Neumann

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2006, Vienna, Austria, Sep 2006, pp. 251-259

Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression Spaces

Zhigang Deng, Ulrich Neumann, John P. Lewis, Tae-yong Kim, Murtaza Bulut, and Shrikanth Narayanan

IEEE Transactions on Visualization and Computer Graphics (TVCG), 12(6), Nov/Dec 2006, pp. 1523-1534

2005


Automated Eye Motion Synthesis using Texture Synthesis

Zhigang Deng, John P. Lewis, and Ulrich Neumann

IEEE Computer Graphics and Applications (CG&A), 25(2), March/April 2005, pp. 24-30

Natural Head Motion Synthesis Driven by Acoustic Prosody Features

Carlos Busso, Zhigang Deng, Ulrich Neumann, and Shrikanth Narayanan

Computer Animation and Virtual Worlds (CAVW), 16(3-4), July 2005, pp. 283-290

Reducing Blendshape Interference by Selected Motion Attenuation

John P. Lewis, Jonathan Mooser, Zhigang Deng, and Ulrich Neumann

Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2005, Washington DC, April 2005, pp. 25-29

Synthesizing Speech Animation by Learning Compact Co-Articulation Models from Motion Capture Data

Zhigang Deng, John P. Lewis, and Ulrich Neumann

Proc. Computer Graphics International (CGI) 2005, Stony Brook, NY, June 2005, pp. 19-25

2004


Audio-based Head Motion Synthesis for Avatar-based Telepresence Systems

Zhigang Deng, Carlos Busso, Shrikanth Narayanan, and Ulrich Neumann

Proc. ACM SIGMM Workshop on Effective Telepresence (ETP) 2004, NYC, NY, Oct 2004, pp. 24-30

Automatic Dynamic Expression Synthesis for Speech Animation

Zhigang Deng, Ulrich Neumann, and Shrikanth Narayanan

Proc. IEEE Computer Animation and Social Agents (CASA) 2004, Geneva, Switzerland, July 2004, pp. 267-274

2003


Practical Eye Movement Model using Texture Synthesis

Zhigang Deng, John P. Lewis and Ulrich Neumann

ACM SIGGRAPH Sketches and Application 2003, San Diego, CA, August 2003