2010_SandBox-Enhancing Gaming Experience
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2010/sig10_game_paper_preprint.jpg)
PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System
Chang H. Yun, Philip Trevino, William Holtkamp, and Zhigang Deng
Proc. of ACM SIGGRAPH Symposium on Video Games (SandBox) 2010
, Los Angeles, CA, July 2010, pp. 31-36
2010-VRST-Perceiving Motion Transitions in Pedestrian Crowds
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2010/VRST10.jpg)
Perceiving Motion Transitions in Pedestrian Crowds
Qin Gu, Chang H. Yun, and Zhigang Deng
Proc. of ACM Symposium on Virtual Reality Software and Technology (VRST) 2010
, Hong Kong, Dec 2010, pp. 199-202
2010_ITAB_medicalCyberPhysicalSystem
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2010/2010_ITAB_medicalCyberPhysicalSystem.jpg)
Towards A New Cyber-Physical System for MRI-Guided and Robot-Assisted Cardiac Procedures
Eerol Yeniaras, Johann Lamaury, Zhigang Deng, and Nikos V. Tsekos
Proc. of IEEE International Conference on Information Technology and Applications in Biomedicine (ITAB) 2010
, Corfu, Greece, Nov 2010, pp. 1-5
2010-IPCAI-Visualization and Planning of Neurosurgical Interventions
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2010/IPCAI2010_preprint.jpg)
Visualization and Planning of Neurosurgical Interventions with Straight Access
Nilhil Navkar, Nikos V. Tsekos, Jason Stafford, Jeffrey Weinberg, and Zhigang Deng
Proc. of the 1st International Conference on Information Processing in Computer-Assisted Intervention (IPCAI) 2010
, Geneva, Switzerland, June 2010, pp. 1-11
2009_ISBI_Surface-based Geometric Approach for 3D Dentritic Spline
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2009/2009_ISBI_MicroscopyImages.jpg)
A Novel Surface-based Geometric Approach for 3D Dentritic Spline Detection From Multi-Photon Excitation Microscopy Images
Qing Li, Xiaobo Zhou, Zhigang Deng, Matthew Baron, Merilee A. Teylan, Yong Kim, and Stephen T. C. Wong
Proc. IEEE International Symposium on Biomedical Imaging (ISBI) 2009
, Boston, MA, June 2009, pp. 1255-1258
2009_CIE_globalAvatarPerception
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2009/2009_CIE_globalAvatarPerception.jpg)
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups
Chang H. Yun, Zhigang Deng, and Merrill Hiscock
ACM Computer In Entertainment (CIE)
, 7(2), Apri-June 2009, pp. 1-26
2009_VR_facePadPosterPaper
![](https://graphics.cs.uh.edu/wp-content/uploads/papers/2009/2009_VR_facePadPosterPaper.jpg)
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Tanasai Sucontphunt, Zhigang Deng, and Ulrich Neumann
Proc. IEEE Virtual Reality (VR) 2009
, Lafayette, LA, March 2009, pp. 259-260
2009–PhD Dissertation Chang H. Yun
![](https://graphics.cs.uh.edu/wp-content/uploads/publications/PhD_thesis_RepImg.jpg)
Improving Gaming Experience Using Real-Time, Adaptive Game Difficulty Adjustments by Utilizing Physiological Feedback
Chang H. Yun
PhD Dissertation
, Department of Computer Science, University of Houston, 2009