Author name: cgim

2010_SandBox-Enhancing Gaming Experience

PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System Chang H. Yun, Philip Trevino, William Holtkamp, and Zhigang Deng Proc. of ACM SIGGRAPH Symposium on Video Games (SandBox) 2010 , Los Angeles, CA, July 2010, pp. 31-36 [pdf]

2010_ITAB_medicalCyberPhysicalSystem

Towards A New Cyber-Physical System for MRI-Guided and Robot-Assisted Cardiac Procedures Eerol Yeniaras, Johann Lamaury, Zhigang Deng, and Nikos V. Tsekos Proc. of IEEE International Conference on Information Technology and Applications in Biomedicine (ITAB) 2010 , Corfu, Greece, Nov 2010, pp. 1-5 [pdf]

2010-IPCAI-Visualization and Planning of Neurosurgical Interventions

Visualization and Planning of Neurosurgical Interventions with Straight Access Nilhil Navkar, Nikos V. Tsekos, Jason Stafford, Jeffrey Weinberg, and Zhigang Deng Proc. of the 1st International Conference on Information Processing in Computer-Assisted Intervention (IPCAI) 2010 , Geneva, Switzerland, June 2010, pp. 1-11 [pdf]

2009_ISBI_Surface-based Geometric Approach for 3D Dentritic Spline

A Novel Surface-based Geometric Approach for 3D Dentritic Spline Detection From Multi-Photon Excitation Microscopy Images Qing Li, Xiaobo Zhou, Zhigang Deng, Matthew Baron, Merilee A. Teylan, Yong Kim, and Stephen T. C. Wong Proc. IEEE International Symposium on Biomedical Imaging (ISBI) 2009 , Boston, MA, June 2009, pp. 1255-1258 [pdf]

2009-MICCAI_teethsegmentation

An Interactive Geometrical Technique for Upper and Lower Teeth Segmentation Binh H. Le, Zhigang Deng, James Xia, Yu-Bng Chang, and Xiaobo Zhou Proc. International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 2009 , London, UK, Oct 2009, pp. 968-975 [Vedio] [pdf]

2009_CIE_globalAvatarPerception

Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups Chang H. Yun, Zhigang Deng, and Merrill Hiscock ACM Computer In Entertainment (CIE) , 7(2), Apri-June 2009, pp. 1-26 [pdf]

2009_CGF_motion_compression

Compression of Human Motion Capture Data Using Motion Pattern Indexing Qin Gu, Jingliang Peng, and Zhigang Deng Computer Graphics Forum (CGF) , 28(1), 2009, pp. 1-12 [Video] [pdf]

2009_VR_facePadPosterPaper

Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example Tanasai Sucontphunt, Zhigang Deng, and Ulrich Neumann Proc. IEEE Virtual Reality (VR) 2009 , Lafayette, LA, March 2009, pp. 259-260 [pdf]

2009–PhD Dissertation Chang H. Yun

Improving Gaming Experience Using Real-Time, Adaptive Game Difficulty Adjustments by Utilizing Physiological Feedback Chang H. Yun PhD Dissertation , Department of Computer Science, University of Houston, 2009

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