2009_ISBI_Surface-based Geometric Approach for 3D Dentritic Spline

A Novel Surface-based Geometric Approach for 3D Dentritic Spline Detection From Multi-Photon Excitation Microscopy Images Qing Li, Xiaobo Zhou, Zhigang Deng, Matthew Baron, Merilee A. Teylan, Yong Kim, and Stephen T. C. Wong Proc. IEEE International Symposium on Biomedical Imaging (ISBI) 2009 , Boston, MA, June 2009, pp. 1255-1258 [pdf]


An Interactive Geometrical Technique for Upper and Lower Teeth Segmentation Binh H. Le, Zhigang Deng, James Xia, Yu-Bng Chang, and Xiaobo Zhou Proc. International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 2009 , London, UK, Oct 2009, pp. 968-975 [Vedio] [pdf]


Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups Chang H. Yun, Zhigang Deng, and Merrill Hiscock ACM Computer In Entertainment (CIE) , 7(2), Apri-June 2009, pp. 1-26 [pdf]


Compression of Human Motion Capture Data Using Motion Pattern Indexing Qin Gu, Jingliang Peng, and Zhigang Deng Computer Graphics Forum (CGF) , 28(1), 2009, pp. 1-12 [Video] [pdf]


Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example Tanasai Sucontphunt, Zhigang Deng, and Ulrich Neumann Proc. IEEE Virtual Reality (VR) 2009 , Lafayette, LA, March 2009, pp. 259-260 [pdf]

2009–PhD Dissertation Chang H. Yun

Improving Gaming Experience Using Real-Time, Adaptive Game Difficulty Adjustments by Utilizing Physiological Feedback Chang H. Yun PhD Dissertation , Department of Computer Science, University of Houston, 2009


Intermittency of Slow Arm Movements Increases in Distal Direction Ozkan Celik, Qin Gu, Zhigang Deng, and Marcia O’Malley Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009 , St Louis, MO, Oct 2009, pp. 4499-4504 [pdf]


Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling Xiaohan Ma, and Zhigang Deng Proc. IEEE Virtual Reality (VR) 2009 , Lafayette, LA, March 2009, pp. 143-150 [Video] [pdf]


O’ Game, Can You Feel My Frustration?: Improving User’s Gaming Experience via StressCam Chang H. Yun, Dvijesh Shastri, Ioannis Pavlidis, and Zhigang Deng Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2009 , Boston, MA, April 2009, pp. 2195-2204 [pdf]


Perceptually Consistent Example-based Human Motion Retrieval Zhigang Deng, Qin Gu, and Qing Li Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009 , Boston, MA, Feb 2009, pp. 191-198 [One of most cited I3D papers published in the past five years, according to Google Scholar Metrics in 2014 ] [Video] [pdf]

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