2009_ISBI_Surface-based Geometric Approach for 3D Dentritic Spline
A Novel Surface-based Geometric Approach for 3D Dentritic Spline Detection From Multi-Photon Excitation Microscopy Images
Qing Li, Xiaobo Zhou, Zhigang Deng, Matthew Baron, Merilee A. Teylan, Yong Kim, and Stephen T. C. Wong
Proc. IEEE International Symposium on Biomedical Imaging (ISBI) 2009
, Boston, MA, June 2009, pp. 1255-1258
2009_CIE_globalAvatarPerception
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups
Chang H. Yun, Zhigang Deng, and Merrill Hiscock
ACM Computer In Entertainment (CIE)
, 7(2), Apri-June 2009, pp. 1-26
2009_VR_facePadPosterPaper
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Tanasai Sucontphunt, Zhigang Deng, and Ulrich Neumann
Proc. IEEE Virtual Reality (VR) 2009
, Lafayette, LA, March 2009, pp. 259-260
2009–PhD Dissertation Chang H. Yun
Improving Gaming Experience Using Real-Time, Adaptive Game Difficulty Adjustments by Utilizing Physiological Feedback
Chang H. Yun
PhD Dissertation
, Department of Computer Science, University of Houston, 2009
2009_IROS_Movementintermittency
Intermittency of Slow Arm Movements Increases in Distal Direction
Ozkan Celik, Qin Gu, Zhigang Deng, and Marcia O'Malley
Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009
, St Louis, MO, Oct 2009, pp. 4499-4504
2009–CHI-ImproveGameExperience
O' Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam
Chang H. Yun, Dvijesh Shastri, Ioannis Pavlidis, and Zhigang Deng
Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2009
, Boston, MA, April 2009, pp. 2195-2204
2009_I3D_motionretrieval
Perceptually Consistent Example-based Human Motion Retrieval
Zhigang Deng, Qin Gu, and Qing Li
Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009
, Boston, MA, Feb 2009, pp. 191-198
[One of most cited I3D papers published in the past five years, according to Google Scholar Metrics in 2014 ]
2009_HotPower_GPUpowerModeling
Statistical Power Consumption Analysis and Modeling for GPU-based Computing
Xiaohan Ma, Mian Dong, Lin Zhong, and Zhigang Deng
Proc. ACM SOSP Workshop on Power Aware Computing and Systems (HotPower) 200
, Big Sky, MT, October 2009
2008-PacificVis-facialVisual
A Novel Visual System for Expressive Facial Motion Data Exploration
Tanasai Sucontphunt, Xiaoru Yuan, Qing Li, and Zhigang Deng
Proc. IEEE Pacific Visualization Symposium (PacificVis) 2008
, Kyoto, Japan, May 2008, pp. 103-110
2008_CGF_speech_animation
Expressive Speech Animation Synthesis with Phoneme-Level Control
Zhigang Deng, and Ulrich Neumann
Computer Graphics Forum (CGF)
, 27(8), 2008, pp. 2096-2113
2008-GI-portrait_editing
Interactive 3D Facial Expression Posing through 2D Portrait Manipulation
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, and Zhigang Deng
Proc. Graphics Interface (GI) 2008
, Windsor, Ontario, Canada, May 2008, pp. 177-184
[One of most cited GI papers published in the past five years, according to Google Scholar Metrics in 2013 ]
2007_facial_animation_survey_bookchapter
Computer Facial Animation: A Survey
Zhigang Deng, and Jun-yong Noh
pages 1-28, Springer Press, Data-Driven 3D Facial Animation, 2007
2007-Book-Data-Driven 3D Facial Animation
Data-Driven 3D Facial Animation
Zhigang Deng, and Ulrich Neumann
Spring-Verlag Press, October 2007