2009–PhD Dissertation Chang H. Yun
Improving Gaming Experience Using Real-Time, Adaptive Game Difficulty Adjustments by Utilizing Physiological Feedback
Chang H. Yun
PhD Dissertation
, Department of Computer Science, University of Houston, 2009
2009_IROS_Movementintermittency
Intermittency of Slow Arm Movements Increases in Distal Direction
Ozkan Celik, Qin Gu, Zhigang Deng, and Marcia O'Malley
Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009
, St Louis, MO, Oct 2009, pp. 4499-4504
2009–CHI-ImproveGameExperience
O' Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam
Chang H. Yun, Dvijesh Shastri, Ioannis Pavlidis, and Zhigang Deng
Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2009
, Boston, MA, April 2009, pp. 2195-2204
2009_I3D_motionretrieval
Perceptually Consistent Example-based Human Motion Retrieval
Zhigang Deng, Qin Gu, and Qing Li
Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2009
, Boston, MA, Feb 2009, pp. 191-198
[One of most cited I3D papers published in the past five years, according to Google Scholar Metrics in 2014 ]
2009_HotPower_GPUpowerModeling
Statistical Power Consumption Analysis and Modeling for GPU-based Computing
Xiaohan Ma, Mian Dong, Lin Zhong, and Zhigang Deng
Proc. ACM SOSP Workshop on Power Aware Computing and Systems (HotPower) 200
, Big Sky, MT, October 2009
2008-PacificVis-facialVisual
A Novel Visual System for Expressive Facial Motion Data Exploration
Tanasai Sucontphunt, Xiaoru Yuan, Qing Li, and Zhigang Deng
Proc. IEEE Pacific Visualization Symposium (PacificVis) 2008
, Kyoto, Japan, May 2008, pp. 103-110
2008_CGF_speech_animation
Expressive Speech Animation Synthesis with Phoneme-Level Control
Zhigang Deng, and Ulrich Neumann
Computer Graphics Forum (CGF)
, 27(8), 2008, pp. 2096-2113
2008-GI-portrait_editing
Interactive 3D Facial Expression Posing through 2D Portrait Manipulation
Tanasai Sucontphunt, Zhenyao Mo, Ulrich Neumann, and Zhigang Deng
Proc. Graphics Interface (GI) 2008
, Windsor, Ontario, Canada, May 2008, pp. 177-184
[One of most cited GI papers published in the past five years, according to Google Scholar Metrics in 2013 ]
2007_facial_animation_survey_bookchapter
Computer Facial Animation: A Survey
Zhigang Deng, and Jun-yong Noh
pages 1-28, Springer Press, Data-Driven 3D Facial Animation, 2007
2007-Book-Data-Driven 3D Facial Animation
Data-Driven 3D Facial Animation
Zhigang Deng, and Ulrich Neumann
Spring-Verlag Press, October 2007
2007_RESNO_Edunet
EduNET: A Prototype Educational System Based on Handwritten and Verbal Interaction for Individuals with Multiple Sclerosis
Chang H. Yun, Zhigang Deng, Olin Johnson, and Oscar Criner
Proc. Rehabilitation Engineering & Assistive Technology Society of North America Annual Conference (RESNA) 2007
, Phoenix, Arizona, June 2007
2007_headmotion_book_chapter
Learning expressive human-like head motion sequences from speech
Carlos Busso, Zhigang Deng, Ulrich Neumann, and Shrikanth Narayanan
pages 113-131, Springer Press, Data-Driven 3D Facial Animation, 2007
2007-TASLP-HeadmotionSynAnalysis
Rigid Head Motion in Expressive Facial Animation: Analysis and Synthesis
Carlos Busso, Zhigang Deng, Michael Grimm, Ulrich Neumann, and Shrikanth Narayanan
IEEE Transactions on Audio, Speech and Language Processing (TASLP)
, 15(3), March 2007, pp. 1075-1086
2006-I3D_Animating Blendshape Faces
Animating Blendshape Faces by Cross-mapping Motion Capture Data
Zhigang Deng, Pei-ying Chiang, Pamela Fox, and Ulrich Neumann
Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D) 2006
, Redwood City, CA, March 2006, pp. 43-48