![](http://graphics.cs.uh.edu/wp-content/papers/2022/TOG-22-Butterfly-RepImage.jpg)
Flying Insect Modeling and Simulation
efficient and practical models to simulate insect flights and wing deformations such as butterflies[Video (TOG)], [Video (SIGGRAPH'24)], [Video (TVCG'24, Bee Simulation)], [Dataset]
Moores Professor of Computer Science
Director of Graduate Studies,
Director of Computer Graphics
& Interactive Media Lab,
Department of Computer Science,
University of Houston, Houston, TX
Office:
Phillip G. Hoffman Hall (PGH), Rm 228
Houston, TX 77204-3010
Tel: +1 713 743 1018
Fax: +1 713 743 3335
Email (preferred way to contact me):
zdeng4 (at) central.uh.edu
OR zhigang.deng (at) gmail.com
Mailing Address:
Phillip G. Hoffman Hall, Department of Computer Science,
3551 Cullen Blvd, Room 501,
Houston, TX, 77204-3010
Dr. Zhigang Deng is Moores Professor of Computer Science and the Director of Graduate Studies at the Computer Science Department of University of Houston. He earned Ph.D. in Computer Science at the Department of Computer Science at the University of Southern California in 2006. He also completed B.S. degree in Mathematics from Xiamen University (China), and M.S. in Computer Science from Peking University (China). Over the years, he had worked at or consulted for the Founder Group (China), AT&T Research, Tencent USA, and Qualcomm.
His current research interests are in the broad areas of computer graphics, computer animation, virtual humans, human computer conversation, and biomedical informatics. He is the recipient of many awards including Moores Professorship, CASA Best Paper Awards, IEEE TCCLS Best Paper Award, ACM ICMI Ten Year Technical Impact Award, UH Teaching Excellence Award, ICRA Best Medical Robotics Paper Award Runner-up, and Google Faculty Research Award. His research has been funded by NSF, NIH, NASA, DOD, Texas NHARP, QNRP, and various industry sources (Google, Honda, Electronic Arts, Nokia, etc). Besides serving as the conference/program co-chair for CASA 2014, SCA 2015, MIG 2022, PG 2023, and CGI 2024, he has been an Associate Editor for IEEE Transactions on Visualization and Computer Graphics, Computer Graphics Forum, etc. His research work has been incorporated into many de facto graphics/animation packages (including Maya, and Houdini) and used in many game studios (e.g., Electronic Arts). He is an ACM Distinguished member and an IEEE Senior Member.
I am constantly looking for new graduate or undergraduate students to join my group! Self-Motivated students with solid math, vision, or graphics background are encouraged to apply. If you are already a current MS or PhD student in UH Computer Science program and would like to work with me, please make sure to take COSC6372 and/or COSC6356 courses.
selected current projects![]() Flying Insect Modeling and Simulationefficient and practical models to simulate insect flights and wing deformations such as butterflies
Papers:
TOG'22,
MIG'22,
SIGGRAPH'24,
TVCG'24
[Video (TOG)], [Video (SIGGRAPH'24)], [Video (TVCG'24, Bee Simulation)], [Dataset] ![]() Video-based Facial Performance Modeling and Manipulationautomatic algorithms to real-time reconstruct 3D high-quality facial mesh sequences from video, as well as video-based facial expression manipulation and face swapping
Papers:
I3D'19,
CGF'19,
I3D'20,
TVCG'22,
MM'22
[Video (I3D'19)], [Video (CGF'19)], [Video (I3D'20)], [Video (TVCG'22)], [Video (MM'22)] ![]() Analysis and Modeling Human Behaviors in Multiparty Conversationsquantifying, understanding, and modeling human behaviors and gestures when participants are involved with multiparty conversations
Papers:
CHI'17,
SCA'19 ,
PRESENCE'22 ,
MIG'22,
ICMI'23
[Video (SCA'19)], [Video (PRESENCE'22)], [Video (MIG'22)] ![]() Tele-mentoring for Minimally Invasive Surgeriesdesign and development of a framework to facilitate teleāmentoring between an operating surgeon and a remote surgeon for minimally invasive surgeries.![]() Crowd Simulation and Evacuationnew algorithms and systems to simulate crowds or group behavior in unexpected hazard situations, computational model of crowd emotion evolution, or simulated crowds by integrating physical strength consumption![]() Visual Traffic Simulation, Modeling, and Evaluationdesign of efficient algorithms and systems to simulate large-scale realistic traffic in various road and urban settings, including mixed traffic, lane-changing, simulated traffic evaluation, and intersectional traffic simulation.
Papers:
CAVW'14a,
CAVW'14b,
CAVW'15a,
CAVW'15b,
SCA'16,
TVCG'17,
TVCG'18a,
TVCG'18b,
CGF'19,
ICCV'19,
ECCV'20,
CAVW'22
[Video (TVCG'17)], [Video (SCA'16)], [Video (TVCG'18b)] ![]() Color Harmony Estimation and ModelingColor composition (or color theme) is a key factor to determine how well a piece of art work or graphical design is perceived by humans. We develop novel color theme evaluation models to infer both color theme ratings and user aesthetic preferences.![]() Skeletal Decomposition and Rigging from Mesh/Point Sequencesautomatic algorithms to extract rigid bones or optimal skeleton structure from input mesh sequences or point clouds![]() Hexahedral Mesh Generation, Optimization, and Evaluationefficient algorithms to optimize the global structure of hex-meshes, generate hex-meshes, and evaluate the quality of hex-meshes
Papers:
SIGGRAPH'15,
TVCG'16,
SGP'17,
CGF'17,
SIGGRAPH Asia'17
[Video (SIGGRAPH'15)], [Video (TVCG'16)], [ Source Code (SGP'17)], [ Dataset (SGP'17)], [ Source Code (SIGGRAPH Asia'17)] |
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